You have been ambushed
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Have an itching for some historical horror set during the time of the American Revolution? Or, does walking the dusty road seeking your glory in a humanistic pulp fantasy setting more your speed?

Well you have come to the right place!

Welcome to Rogue Games. We live by a simple motto: Games of good they sneak up on you.
Colonial Gothic Gamemaster In Stores Now
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The time has come to answer the call and choose a side.
Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own.

The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow you and your players to tailor the game to suit your needs.

There is more than just rules found here. Within this book lurks many secrets that some might be too afraid to discover.

For more information visit the
Colonial Gothic Gamemaster page.
  • Kickstart 2nd Edition

    This October, Rogue Games will be laucnhing thier first Kickstarter campaign. Specifically for Shadow, Sword & Spell 2nd Edition.

    First published in 2009, Shadow, Sword & Spell is Rogue Games’ second roleplaying game. The first edition was released as two books (Basic and Expert) but the format was something I was never happy with.

    Since 2009, the mechanic driving this game (as well as it’s sister game Colonial Gothic) has changed and adapted through years of play. Things that never worked have been dropped, rules that were never clear, have been clarified, and all revisions had one goal in mind: make the game better.

    With Rogue Games' 10th Anniversary approaching next year, I decided it was time to clean the mechanic running the games. I also thought that since I was doing this, I should do something more: have Shadow, Sword & Spell go back to my original intent for the game’s format: one book.

    The other major goal with this is wanting Shadow, Sword & Spell match the artistic vision I had.

    So how do you meet the goal of vision matching?

    New art.

    That is where this Kickstarter Campaign comes into play.

    If you want to stay informed when the campaign launches, use the box on the right to sign up, and when the campaign launches, we'll let you know.

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Powered by 12°

Colonial Gothic and Shadow, Sword & Spell are powered by the same rule system. All you need to play are two 12-sided dice. Once you know the rules, you can easily play both games.

One Rule

The basic rule of any game using 12° is this: It is your game. If there is something you do not like; change it.

What's Next?

Interested in historical occult horror? Try Colonial Gothic. Is humanistic pulp fantasy your thing? Try Shadow, Sword & Spell.

One Mechanic

Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or less than the given Target Number (or TN), the action succeeds. Simple as that!

The Target Number is a number based on relevant abilities and skills, plus or minus any modifiers. For example, if your character wants to throw a tomahawk, and has a Nimble Ability of 6 and Throw skill 8, your TN is 14. Thus, rolling 2d12 and getting a result of 14 or less is a success, while rolling higher 15 or higher is a failure.
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Rogue Information