Rogue Games, Inc. licenses Colonial Gothic to Mystical Throne Entertainment.
06/18/2013 05:21 Filed in: News | Colonial Gothic
FOR IMMEDIATE RELEASE
Rogue Games, Inc. licenses Colonial Gothic to Mystical Throne Entertainment.
(Chicago) June 17, 2013
Rogue Games issued the first license today for its popular Colonial Gothic historical horror game. Mystical Throne Entertainment plans to create and publish a series of tabletop roleplaying adventures set in the world of Colonial Gothic.
The year is 1745. The lure of open land, religious freedom, and commercial opportunity prompts many to leave their homes in England for the North American colonies. Others cross the Atlantic for other reasons - reasons that would trouble both government and Church, if they but knew.
Beneath the everyday world lies a world of the unknown. Few suspect it exists, and fewer still have experienced it. It is whispered that Indian shamans can teach you many things if they deem you worthy. There are rumors of hidden treasures: relics of times long gone, holding unimaginable power. The hidden secrets of the universe, some say, dwell in hidden places surrounded by countless perils. Some of these accounts, to be sure, are no more than wild tales - but you know that not all are fables. You are determined to uncover the secrets of centuries past and harness their forgotten powers.
The way will not be easy, that much is certain. The New World holds many dangers: some threaten with tooth and claw and others with dark powers of unimaginable evil. And you are not the only ones searching. The Templars and the Freemasons struggle for control of the strings of government; witch-finders terrorize the guilty and innocent alike; native peoples fight to protect their lands and their way of life; and creatures out of nightmare stalk the dark woods and high mountains. But those who prevail will hold power enough to scorn kings and empires, and command wealth beyond reckoning. Those who prevail will have their hands upon the tiller of history.
This is the New World, and you aim to uncover its true secrets.
This is Colonial Gothic.
New World is a Colonial Gothic campaign based in New England in the mid-1700s. Newly arrived from England to Portsmouth, New Hampshire, the player characters are relic hunters, adventurers, and esoteric scholars. The familiar lands of England hold few remaining secrets for delvers into the unknown, but the New World offers limitless possibilities. However, these unexplored and uncivilized lands of also offer danger in equal measure.
"I am very excited about the plan Aaron brought to us for the New World campaign," said Richard Iorio II, owner of Rogue Games. "Mystical Throne Entertainment is a first-rate company with a great reputation for quality products, and I am very happy to have them working on material for Colonial Gothic."
"I love alternate history settings, especially those that incorporate elements of fantasy and horror. When I first got my hands on Colonial Gothic, I knew I wanted to create a campaign for it someday." said Aaron T. Huss, owner of Mystical Throne Entertainment. "I'm a big fan of Rogue Games and am excited to be working with the Colonial Gothic license."
Rogue Games, Inc.
Founded in 2007, Rogue Games is the publisher of the tabletop roleplaying games Colonial Gothic and Shadow, Sword & Spell. Colonial Gothic, the game of horror and conspiracy in early America, has been nominated for multiple awards; its rulebooks and adventures regularly garner 4- and 5-star reviews. Rogue Games products can be purchased from all good hobby game retailers or direct from www.rogue-games.net.
Mystical Throne Entertainment
Founded in 2011, Mystical Throne Entertainment is the publisher of Savage Worlds tabletop roleplaying game setting Faith & Demons: The Rising, Judgment Day, Mercenary Breed, and Ancient World. They are also developing the upcoming fantasy horror, multi-era alternate history setting known as Shadowed Earth. Mystical Throne Entertainment also publishes the Savage Worlds magazine Savage Insider and runs the tabletop roleplaying news website Roleplayers Chronicle. For more information, visit www.mysticalthrone-ent.com.
Rogue Games, Inc. licenses Colonial Gothic to Mystical Throne Entertainment.
(Chicago) June 17, 2013
Rogue Games issued the first license today for its popular Colonial Gothic historical horror game. Mystical Throne Entertainment plans to create and publish a series of tabletop roleplaying adventures set in the world of Colonial Gothic.
The year is 1745. The lure of open land, religious freedom, and commercial opportunity prompts many to leave their homes in England for the North American colonies. Others cross the Atlantic for other reasons - reasons that would trouble both government and Church, if they but knew.
Beneath the everyday world lies a world of the unknown. Few suspect it exists, and fewer still have experienced it. It is whispered that Indian shamans can teach you many things if they deem you worthy. There are rumors of hidden treasures: relics of times long gone, holding unimaginable power. The hidden secrets of the universe, some say, dwell in hidden places surrounded by countless perils. Some of these accounts, to be sure, are no more than wild tales - but you know that not all are fables. You are determined to uncover the secrets of centuries past and harness their forgotten powers.
The way will not be easy, that much is certain. The New World holds many dangers: some threaten with tooth and claw and others with dark powers of unimaginable evil. And you are not the only ones searching. The Templars and the Freemasons struggle for control of the strings of government; witch-finders terrorize the guilty and innocent alike; native peoples fight to protect their lands and their way of life; and creatures out of nightmare stalk the dark woods and high mountains. But those who prevail will hold power enough to scorn kings and empires, and command wealth beyond reckoning. Those who prevail will have their hands upon the tiller of history.
This is the New World, and you aim to uncover its true secrets.
This is Colonial Gothic.
New World is a Colonial Gothic campaign based in New England in the mid-1700s. Newly arrived from England to Portsmouth, New Hampshire, the player characters are relic hunters, adventurers, and esoteric scholars. The familiar lands of England hold few remaining secrets for delvers into the unknown, but the New World offers limitless possibilities. However, these unexplored and uncivilized lands of also offer danger in equal measure.
"I am very excited about the plan Aaron brought to us for the New World campaign," said Richard Iorio II, owner of Rogue Games. "Mystical Throne Entertainment is a first-rate company with a great reputation for quality products, and I am very happy to have them working on material for Colonial Gothic."
"I love alternate history settings, especially those that incorporate elements of fantasy and horror. When I first got my hands on Colonial Gothic, I knew I wanted to create a campaign for it someday." said Aaron T. Huss, owner of Mystical Throne Entertainment. "I'm a big fan of Rogue Games and am excited to be working with the Colonial Gothic license."
Rogue Games, Inc.
Founded in 2007, Rogue Games is the publisher of the tabletop roleplaying games Colonial Gothic and Shadow, Sword & Spell. Colonial Gothic, the game of horror and conspiracy in early America, has been nominated for multiple awards; its rulebooks and adventures regularly garner 4- and 5-star reviews. Rogue Games products can be purchased from all good hobby game retailers or direct from www.rogue-games.net.
Mystical Throne Entertainment
Founded in 2011, Mystical Throne Entertainment is the publisher of Savage Worlds tabletop roleplaying game setting Faith & Demons: The Rising, Judgment Day, Mercenary Breed, and Ancient World. They are also developing the upcoming fantasy horror, multi-era alternate history setting known as Shadowed Earth. Mystical Throne Entertainment also publishes the Savage Worlds magazine Savage Insider and runs the tabletop roleplaying news website Roleplayers Chronicle. For more information, visit www.mysticalthrone-ent.com.
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2nd Annual Great Indie RPG Giveaway
06/17/2013 06:04 Filed in: News
The 2nd Annual Great Indie RPG Giveaway, hosted by Roleplayers Chronicle, is now underway, and Rogue Games is one of its sponsors!
The Great Indie RPG Giveaway is one of the easiest giveaways to participate in, but is backed by a large quantity of indie publishers, including us! All you need to do is navigate to the following link, find the prize packages you'd like to enter for, and use the entry form for your participation. You then have the chance to win 1 of 5 RPG prize packages.
http://roleplayerschronicle.com/?page_id=23188
The Great Indie RPG Giveaway is one of the easiest giveaways to participate in, but is backed by a large quantity of indie publishers, including us! All you need to do is navigate to the following link, find the prize packages you'd like to enter for, and use the entry form for your participation. You then have the chance to win 1 of 5 RPG prize packages.
http://roleplayerschronicle.com/?page_id=23188
Quick update
06/11/2013 11:58 Filed in: Colonial Gothic
I fixed the links pointing to the New World Almanack. Sorry about that.
Also, next week, news on the reorganized Companion -- it is now four books!
Maybe a new product solicit as well.
Also, next week, news on the reorganized Companion -- it is now four books!
Maybe a new product solicit as well.
Is this still on?
06/02/2013 10:50 Filed in: Colonial Gothic | SS&S
Yes, I know I’ve been very silent. Let’s just say I hit a rough patch, and I needed to get myself healthy. Now that it is in the past, it is time to get back to work.
So why haven’t there been as many releases this year?
The hold up has been waiting for Chronicle City to give me a solid schedule. Rogue Games signed with them early this year, and they will be handling our distribution into the Game Market. I've held off coming up with a solid release schedule, because the key part in the equation is Chronicle City printing all books. While I have waited on them, I have been busy at work writing the Companion, as well as Shadows Upon the Hudson for Colonial Gothic.
I want to talk about Companion right now, because this book is in my thoughts a lot.
Why?
This was supposed to be a slim book, but the manuscript has ballooned to such a state, that I am going to split it up into smaller books.
Right now the break down of the book is:
Character Options
Combat Options
Gear
Psionics
Magic
Settlement & Dominions
Dimensions & Other Plans
Random Item's of Powers
Creatures
At last count the word count is close to 250,000 words. If I published this it would be twice the size of the Colonial Gothic Rulebook!
My thought, and Graeme Davis and I are talking about it now, is to break the book up into smaller chunks. What I am thinking is:
Doing this will make things much easier for both me, and the players.
Plus, keep in mind, I am still slowly working on a City book, and a few adventures. If I break up Companion as I did above, I can get the support out quicker.
So what do the rest of you think?
In any case, I am sorry about the silence and the apparent lack of any work. Things are picking up and soon you will not be able to shut me up.
So why haven’t there been as many releases this year?
The hold up has been waiting for Chronicle City to give me a solid schedule. Rogue Games signed with them early this year, and they will be handling our distribution into the Game Market. I've held off coming up with a solid release schedule, because the key part in the equation is Chronicle City printing all books. While I have waited on them, I have been busy at work writing the Companion, as well as Shadows Upon the Hudson for Colonial Gothic.
I want to talk about Companion right now, because this book is in my thoughts a lot.
Why?
This was supposed to be a slim book, but the manuscript has ballooned to such a state, that I am going to split it up into smaller books.
Right now the break down of the book is:
Character Options
Combat Options
Gear
Psionics
Magic
Settlement & Dominions
Dimensions & Other Plans
Random Item's of Powers
Creatures
At last count the word count is close to 250,000 words. If I published this it would be twice the size of the Colonial Gothic Rulebook!
My thought, and Graeme Davis and I are talking about it now, is to break the book up into smaller chunks. What I am thinking is:
Doing this will make things much easier for both me, and the players.
Plus, keep in mind, I am still slowly working on a City book, and a few adventures. If I break up Companion as I did above, I can get the support out quicker.
So what do the rest of you think?
In any case, I am sorry about the silence and the apparent lack of any work. Things are picking up and soon you will not be able to shut me up.
Things moving and cool things are in store
03/04/2013 05:03 Filed in: News
Ok, a lot of going on behind the scenes. I might be the worse when it comes to updating you daily, let alone weekly, but I am too busy designing and running things. I am hoping by the end of the month, I will have more time to pick up the pace and start being more active. So without any further rambling, here are some news items for you.
So there you go.
Comments, ideas, suggestions, and the like are always welcomed. Submissions for adventures and the like are welcomed as well.
- March 5 at 7 PM, if you are on Google+, I will be taking part on the Dorkland Roundtable.
- As of today you are able to purchase Rogue Games PDFs at Shop d20 PFSRD.com, and you can see the PDFs here.
- Flames of Freedom: Shadows Upon the Hudson is underway. I’ve had to rewrite sections because I was not happy with them. I am shooting for a draft to be ready by the end of the month. It is going slower than I would like, and that is due to my wanting to out due what I’ve done before.
- Shadow, Sword & Spell: Companion is about 75% done. Once the massive draft is done, and I clean things up, I will put out a call for play testers. There are a lot of things in this book, and the more eyes I have on it, the better it will be. Companion is shaping up to be a book filled with options. There will be no way for players and gamemasters to use everything in it, but if you want options, you have them and more.
- Island of Mystery. This is a adventure I am writing for Shadow, Sword & Spell. The maps – rough – are done. It has been play tested. I just need to type this up and get this moving.
- Price of Curiosity. This is a adventure for Colonial Gothic that I am writing. This is not a high priority but it is something I am hoping to get done sooner rather than later.
- Website redesign. It is time, and it is slowly moving to the top of the list.
So there you go.
Comments, ideas, suggestions, and the like are always welcomed. Submissions for adventures and the like are welcomed as well.