News
Quick Update On A Few Things
04/10/2012 07:55
Busy few weeks. Dealt with a few family issues (everyone is ok) and got over a very bad cold. I’ve been too distracted to post, but that does not mean I have not been busy.
All pre-orders for Colonial Gothic: The French & Indian War have been shipped. IPR will have their copies by this time next week.
Shadow, Sword & Spell: Threats is in layout and I am working on it. I hope to have this ready quickly with the pre-order going live soon. It hit a snag – artist did not finish their work and I had to get a new artist to do the work – but we are on track.
Working on the next installment of Flames of Freedom, and working on a summer release for Colonial Gothic.
Playtest for the 12/12/12’s release is humming along and I am really happy without it is going.
And the new quarter for art school started last week.
In all, I’ve been busy.
All pre-orders for Colonial Gothic: The French & Indian War have been shipped. IPR will have their copies by this time next week.
Shadow, Sword & Spell: Threats is in layout and I am working on it. I hope to have this ready quickly with the pre-order going live soon. It hit a snag – artist did not finish their work and I had to get a new artist to do the work – but we are on track.
Working on the next installment of Flames of Freedom, and working on a summer release for Colonial Gothic.
Playtest for the 12/12/12’s release is humming along and I am really happy without it is going.
And the new quarter for art school started last week.
In all, I’ve been busy.
Comments
Pre Order Colonial Gothic: The French & Indian War
03/21/2012 10:06
Available starting today Rogue Games is accepting pre-orders for Colonial Gothic: The French & Indian War.
It was a different time.
A time when Washington was a militia colonel.
A time when Franklin was best known as a scientist. A time when Bostonians drank tea.
A time when the British were the good guys.
Welcome to a new era for Colonial Gothic, as the pages of history are tuned back to a time prior to the American Revolution. In The French & Indian War, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history.
Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers' Rangers. Or pair this book with the New France sourcebook and fight to drive the British out of North America!
The French & Indian War includes historical background, new rules, adventure seeds, and game statistics for the leading personalities of the period 1754-1763.
To pre order a copy, and receive the PDF automatically, visit the Rogue Games Online Store and get your copy today!
Details:
MSRP: $17.99 (print) & $7.99 (PDF)
ISBN-13: 978-0-9826598-8-5
Pages: 150 B&W 6”x9” Softcover
SKU: RGG 1754
In which I am interviewed
03/16/2012 12:42
It has been a busy week for me, so mentioning the following sort of slipped my mind. I feel bad for not mentioning this sooner.
Any way, I was interviewed by the podcast G*M*S Magazine a few weeks ago, and the interview has finally been posted. I really enjoyed the interview, and you can listen to it yourself, by clicking here.
Any way, I was interviewed by the podcast G*M*S Magazine a few weeks ago, and the interview has finally been posted. I really enjoyed the interview, and you can listen to it yourself, by clicking here.
Figures of Intrest for Colonial Gothic Fans
02/10/2012 12:42
A close friend emailed me this bit of news and I thought I would pass it along.
North Star has a sale on French Indian War figures, and though postage might be a bit high to get them to the US, the figures are pretty nice. I placed an order this morning for some. Here’s the link:
http://www.northstarfigures.com/list.php?spo=1&page=1
North Star has a sale on French Indian War figures, and though postage might be a bit high to get them to the US, the figures are pretty nice. I placed an order this morning for some. Here’s the link:
http://www.northstarfigures.com/list.php?spo=1&page=1
Some changes
01/27/2012 03:55
As of this month Rogue Games is now represented Impressions Advertising & Marketing when it deals with distribution. This is a good thing because now it will be easier to get our products in your local game stores. If you are a distributor or retailer interested in wholesale terms, please contact Impressions.
In other news prices for some of the print books will be changing. I have held off as long as I can when it comes to keeping prices on the printed books low, but the fact of the matter is, it is costing me more to print the books with my printing partners. My unit costs have risen and in some cases I have lost money on the books. Over the next few weeks, prices will be changing as follows:
Colonial Gothic Line
Forthcoming
Shadow, Sword & Spell Line
Forthcoming
Note, that these price changes will only effect printed books, PDFs and eBooks will not see a change.
I am sorry about having to raise prices, and it is something I do not like to do. In the end, I have to do it.
If you have any questions, feel free to leave a comment below, or contact me.
In other news prices for some of the print books will be changing. I have held off as long as I can when it comes to keeping prices on the printed books low, but the fact of the matter is, it is costing me more to print the books with my printing partners. My unit costs have risen and in some cases I have lost money on the books. Over the next few weeks, prices will be changing as follows:
Colonial Gothic Line
- RGG 1776 Colonial Gothic: Rulebook (Old Price $24.99) -- New Price 29.99
- RGG 1779 Colonial Gothic: New France (Old Price $12.99) -- New Price 16.99
- RGG 1778 Flames of Freedom: Boston Besieged (Old Price $12.99) -- New Price $16.99
- RGG 1780 Flames of Freedom: The Philadelphia Affair (Old Price $13.99) -- New Price $16.99
Forthcoming
- RGG 1754 Colonial Gothic: The French and Indian War (Old Price $12.99) March 2012 -- New Price 17.99
Shadow, Sword & Spell Line
- RGG 3000 Shadow, Sword & Spell: Basic (Old Price $12.99) -- New Price 19.99
- RGG 3001 Shadow, Sword & Spell: Expert (Old Price $12.99) -- New Price 24.99
Forthcoming
- RGG 3030 Shadow, Sword & Spell: Threats (Old Price $12.99) February 2012 -- New Price $16.99
Note, that these price changes will only effect printed books, PDFs and eBooks will not see a change.
I am sorry about having to raise prices, and it is something I do not like to do. In the end, I have to do it.
If you have any questions, feel free to leave a comment below, or contact me.
Back Online, Miss Us?
01/18/2012 06:47
Sorry about the surprise protest today, I wanted to get the point across about SOPA. I really speak about things like this, but as a company that deals with information, the fact that a law like this is even being considered annoyed me to no end. Just because the strike is over, does not mean the threat to intellectual freedom goes away.
Take the time and read the best three articles that deal with and PIPA: Free Speech, Problems, Security.
Also take the time and sign the petition.
Take the time and read the best three articles that deal with and PIPA: Free Speech, Problems, Security.
Also take the time and sign the petition.
Colonial Gothic Organizations: The Templars Ready for Pre-Order
01/15/2012 02:27

Available starting today Rogue Games is accepting pre-orders for Colonial Gothic Organizations: The Templars.
From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist.
The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves.
Written by Graeme Davis (Colonial Gothic: The Gazetteer) The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations.
Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership.
Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings.
To order a copy, and get the PDF of the book immediately, please visit the Rogue Games Online Store. Orders will ship within the next two weeks, and Kindle and eBook versions of the book will be available for purchase shorty.
Details:
Colonial Gothic: The Templars
ISBN-13: 978-0-9826598-6-1
MSRP: $10.99 (Print)/$4.99 (PDF)
Pages: 84 B&W 6”x9” Softcover
SKU: RGG 1667
Go Play Something New
01/09/2012 11:04
New Year, New Game Indie Bundle!
Ring in the New Year with 17 PDFs including 10 complete indie and small press game systems to bring to your table. The New Year, New Game Indie Bundle also features a print and play board game, a guide to using conventions to get your foot in the gaming industry door, and several indie gaming supplements!
It's a New Year – why not try a new gaming experience, direct from the creators?
For less than a pair of movie tickets and some popcorn, treat yourself and your gaming group to over $50 worth of games! Hours and hours of engaging and thought-provoking fun, for only $25.00! Take advantage of it now because when January ends, this bundle does too!
Go Play Something New!
To purchase the bundle, click here.

It's a New Year – why not try a new gaming experience, direct from the creators?
For less than a pair of movie tickets and some popcorn, treat yourself and your gaming group to over $50 worth of games! Hours and hours of engaging and thought-provoking fun, for only $25.00! Take advantage of it now because when January ends, this bundle does too!
- Hollowpoint from VSCA Publishing
- Deluge from VSCA Publishing
- Toys for the Sandbox: Apothacary from Occult Moon
- Mi Gato se Incendia! (My Cat is on Fire!) by Benjamin Gerber
- Argyle & Crew: Adventures in the Land of Skcos and two new scenarios by Benjamin Gerber
- Mirkmoot’s Magical Accouterments for Creatures Great and Small by Benjamin Gerber
- Mirkmoot's More Magical Mayhem for Creatures Small and Great by Benjamin Gerber
- Shadow, Sword & Spell: Under Pashuvanam's Lush from Rogue Games, Inc.
- Conventions for the Aspiring Game Professional by Jess Hartley
- Instant Antagonist: The Creepy Cottontail from FR Press
- Open Core Roleplaying System Classic from Battlefield Press
- Toypocalypse from Top Rope Games
- Old School Hack by Kirin Robinson
- Kicking Historical Asses from Machine Age Productions
- Homicidal Transients from Left of the Moon Games
Go Play Something New!
To purchase the bundle, click here.
Coming Up This Month
01/04/2012 01:02
Happy New Year.
Now that the holidays are over, it is time to kick things into gear. This is going to be a productive month, and there is a lot going on.
First up will be the printed version of Colonial Gothic: The Templars. The layout is done, and this will go up for pre-order next week. I am waiting for one batch of proofreading comments, and the cover is about 50% done. This is a nice little book, and for those who bought the original PDF/eBook release, will like the changes that have been made.
Edits for Shadow, Sword & Spell: Threats are in, and the art is coming in as well. I really like this book, and though I wish I got it done sooner, I think all the time I spent writing — and rewriting — it paid off.
Graeme is putting the finishing touches on Colonial Gothic: The French & Indian War book. I am working up page designs and I want to really make this book feel a little bit different.
If that was not enough, I will be recording the first real episode of Rogue Transmissions.
As you can see, busy month. Not on this list is a few of the things I am working out that will be coming out at year’s end. In all, it is going to be busy, but a fun time.
Now that the holidays are over, it is time to kick things into gear. This is going to be a productive month, and there is a lot going on.
First up will be the printed version of Colonial Gothic: The Templars. The layout is done, and this will go up for pre-order next week. I am waiting for one batch of proofreading comments, and the cover is about 50% done. This is a nice little book, and for those who bought the original PDF/eBook release, will like the changes that have been made.
Edits for Shadow, Sword & Spell: Threats are in, and the art is coming in as well. I really like this book, and though I wish I got it done sooner, I think all the time I spent writing — and rewriting — it paid off.
Graeme is putting the finishing touches on Colonial Gothic: The French & Indian War book. I am working up page designs and I want to really make this book feel a little bit different.
If that was not enough, I will be recording the first real episode of Rogue Transmissions.
As you can see, busy month. Not on this list is a few of the things I am working out that will be coming out at year’s end. In all, it is going to be busy, but a fun time.
Busy. Busy. Busy.
12/28/2011 10:33
With the holidays, and life, I’ve been busy. Not so busy that I have not been working on various Rogue Games items.
You should notice one of them right now, the first test transmission for Rogue Transmission is up. You can download it over here.
When I have not been doing that – you do not know how many takes it took me for that small transmission – I’ve been layout out the print version of Colonial Gothic: The Templars. It will be going to the printer next week.
If that is not enough, I have been writing both Shadow, Sword & Spell: Companion and the next part of Flames of Freedom, Shadows Upon The Hudson. I hope to have some things to share for Companion next week.
If that was not enough to keep me busy, I moved to a new web host this week, and briefly the Rogue Games website was down. That is now done, and hopefully, the site is stable.
You should notice one of them right now, the first test transmission for Rogue Transmission is up. You can download it over here.
When I have not been doing that – you do not know how many takes it took me for that small transmission – I’ve been layout out the print version of Colonial Gothic: The Templars. It will be going to the printer next week.
If that is not enough, I have been writing both Shadow, Sword & Spell: Companion and the next part of Flames of Freedom, Shadows Upon The Hudson. I hope to have some things to share for Companion next week.
If that was not enough to keep me busy, I moved to a new web host this week, and briefly the Rogue Games website was down. That is now done, and hopefully, the site is stable.
New bundle options for Flames of Freedom: The Philadelphia Affair
12/19/2011 06:47
After a long wait, the Kindle and ePub version of Flames of Freedom: The Philadelphia Affair are done and ready for sale.
New bundle options for Flames of Freedom: The Philadelphia Affair has been uploaded. Now you can get the book, and your choice of PDF, ePub or Kindle. In addition, ePub and Kindle versions are ready for purchase as well. Visit the Online Store now.
New bundle options for Flames of Freedom: The Philadelphia Affair has been uploaded. Now you can get the book, and your choice of PDF, ePub or Kindle. In addition, ePub and Kindle versions are ready for purchase as well. Visit the Online Store now.
New look to the Rogue Games website
11/30/2011 01:47
Been a busy week or so. What do you think about the new look?
I am sure there are some things that need tweaking, but I like the overall feel of the place.
The Online Store is next, that is going to be a major project. Why? Moving to a new shopping cart, and changing the entire look and feel of it. What you see now, is only temporally.
Some have asked, why do I change the look of the website so much. The reason, is that I have never been happy with how the site looked. The site has been a constant evolution when it comes to the presentation and layout. Organization is something that that I have never been pleased with. So as the months and years past, I tinker and tweak. I think this is like the eight iteration of the website, and I think I finally have come to a look a like.
I am sure there are some things that need tweaking, but I like the overall feel of the place.
The Online Store is next, that is going to be a major project. Why? Moving to a new shopping cart, and changing the entire look and feel of it. What you see now, is only temporally.
Some have asked, why do I change the look of the website so much. The reason, is that I have never been happy with how the site looked. The site has been a constant evolution when it comes to the presentation and layout. Organization is something that that I have never been pleased with. So as the months and years past, I tinker and tweak. I think this is like the eight iteration of the website, and I think I finally have come to a look a like.
Website Redesign: Step One is done
11/25/2011 03:23
Step One of the Rogue Games website is done. The pages dealing with the games have been reorganized, and the structure makes a lot more sense. The games have been put into the following categories:
Next up with be a reorganization of the information pages. This will be followed by building a new section which will be dedicated to the Rogue Games podcast I plan on starting the first of 2012. The last step will be rebuilding and redoing the entire online store.
Yeah, I sort of snuck that in there, didn’t I? There will be a monthly podcast starting the first of the year (2012). The plan is to use it as a place to talk about the games. I am still working out the details, but it will happen.
- Core
- Supplements
- Settings (if applicable)
- Adventures
- Fiction (if applicable)
Next up with be a reorganization of the information pages. This will be followed by building a new section which will be dedicated to the Rogue Games podcast I plan on starting the first of 2012. The last step will be rebuilding and redoing the entire online store.
Yeah, I sort of snuck that in there, didn’t I? There will be a monthly podcast starting the first of the year (2012). The plan is to use it as a place to talk about the games. I am still working out the details, but it will happen.
Website Redesign Coming
11/16/2011 06:55
Just to give a head’s up. I am shooting for a major website overhaul for next week. Nothing is going away, I just need to do some backend cleaning.
What will change is:
Why is this taking place? There is a lot of information here, that needs to be organized.
Friday I will have a post about Shadow, Sword & Spell: Companion.
What will change is:
- Color Scheme
- Look
- Page Organization
Why is this taking place? There is a lot of information here, that needs to be organized.
Friday I will have a post about Shadow, Sword & Spell: Companion.
A change takes place
11/10/2011 08:07
I have not talked about this a lot, because, as always, I tend to keep things private. Yet I have been getting emails, and now is the time to address it.
As of this morning, James and I are no longer business partners. There is no drama, no hard feelings, or any anger. We simply found ourselves at a cross roads, and our goals as designers were not the same goals we once had. In addition, the directions we wanted to go, were not the same, and as we always said, if we did not agree on something 100% we would not do it. So that we would have the freedom to do the projects we wanted, we decided that it was time go our separate ways.
So what does this mean?
Nothing.
Rogue Games is still here, will be here, and always will be here. James will just be doing his own thing with his own Grognardia Games. What that means is that Thousand Suns, The Cursed Chateau and the projects that were James’ will be coming out from his own company.
Colonial Gothic and Shadow, Sword & Spell will be coming out from Rogue Games.
I have known James for years, and have worked with him on many projects both with other game companies, and with Rogue Games. I wish him nothing but the best, and I cannot wait to see what he will be producing.
And to answer the question before it is asked: no, Rogue Games is not dead. As you can see there is a lot of product coming out next year, and the plans I have, as well as Graeme Davis has, is many. Many. What are these plans? That would be spoiling the surprises.
As of this morning, James and I are no longer business partners. There is no drama, no hard feelings, or any anger. We simply found ourselves at a cross roads, and our goals as designers were not the same goals we once had. In addition, the directions we wanted to go, were not the same, and as we always said, if we did not agree on something 100% we would not do it. So that we would have the freedom to do the projects we wanted, we decided that it was time go our separate ways.
So what does this mean?
Nothing.
Rogue Games is still here, will be here, and always will be here. James will just be doing his own thing with his own Grognardia Games. What that means is that Thousand Suns, The Cursed Chateau and the projects that were James’ will be coming out from his own company.
Colonial Gothic and Shadow, Sword & Spell will be coming out from Rogue Games.
I have known James for years, and have worked with him on many projects both with other game companies, and with Rogue Games. I wish him nothing but the best, and I cannot wait to see what he will be producing.
And to answer the question before it is asked: no, Rogue Games is not dead. As you can see there is a lot of product coming out next year, and the plans I have, as well as Graeme Davis has, is many. Many. What are these plans? That would be spoiling the surprises.
Coming March 2012: The French and Indian War
11/07/2011 10:08
Colonial Gothic: The French and Indian War
A time when Washington was a militia colonel.

A time when Bostonians drank tea.
A time when the British were the good guys.
Welcome to a new era for Colonial Gothic, as the pages of history are tuned back to a time prior to the American Revolution. In The French and Indian War, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history.
Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers' Rangers. Or pair this book with the New France sourcebook and fight to drive the British out of North America!
The French and Indian War includes historical background, new rules, adventure seeds, and game statistics for the leading personalities of the period 1754-1763.
Details:
Colonial Gothic: The French and Indian War
ISBN-13: 978-0-9826598-8-5
MSRP: $14.99
Pages: 120 B&W 6”x9” Softcover
SKU: RGG 1754
Available March 2012
Rogue Games welcomes you to Philadelphia
10/31/2011 11:30
The Philadelphia Affair is the second chapter of the Flames of Freedom campaign. It follows Boston Besieged, which was nominated for a Gaming Genius (Golden Pawn) award in the Best Adventure category and won rave reviews from rpg.net, Roleplayers’ Chronicle, and elsewhere.
Written by Colonial Gothic creator Richard Iorio, The Philadelphia Affair, takes players into the City of Brotherly Love in the midst of the Second Continental Congress. As delegates struggle to forge a new nation out of thirteen fractious colonies, the hunt for a missing person leads to a deadly plot that could destroy the city and cripple the quest for independence.
Available in print and PDF formats, this 112-page book includes detailed source material on the history of Philadelphia and conditions in 1776. Kindle and ebook versions will be available shortly.
The Flames of Freedom campaign will continue in Shadows on the Hudson, which is scheduled for release in late 2012.
To preorder a copy today, and get the PDF version immediately for free, visit the Rogue Games Online Store here.
Details:
Flames of Freedom: The Philadelphia Affair
$13.99 (book + PDF)
$6.99 (PDF Only)
Order
You might want to check this out
10/30/2011 02:16
Halloween is tomorrow.
Maybe you want to start celebrating a little early.
Welcome to Philadelphia.
Yes, this is part two of Flames of Freedom.
Pre order starts now, officially tomorrow. Books will ship in about two weeks.
Maybe you want to start celebrating a little early.
Welcome to Philadelphia.
Yes, this is part two of Flames of Freedom.
Pre order starts now, officially tomorrow. Books will ship in about two weeks.
Rogue Games Facebook Page
10/29/2011 10:18
Ok, I am building a Rogue Games Facebook Page.
I know, no earthy shattering news, but I plan on using it as we start the new year.
To view the page, click here.
Now back to finalizing Flames of Freedom: The Philadelphia Affair.
I know, no earthy shattering news, but I plan on using it as we start the new year.
To view the page, click here.
Now back to finalizing Flames of Freedom: The Philadelphia Affair.
(Chicago) October 28, 2011: Rogue Games threatens you with Threats.
10/28/2011 08:29
(Chicago) October 28, 2011: Rogue Games threatens you with Threats.
The World is a danger filled place.
Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.
Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.
Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World.
Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!
Details:
Shadow, Sword & Spell: Threats
ISBN-13: 978-0-9826598-7-8
MSRP: $12.99
Pages: 120 B&W 6”x9” Softcover
SKU: RGG 3030
Out February 2012

The World is a danger filled place.
Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.
Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.
Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World.
Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!
Details:
Shadow, Sword & Spell: Threats
ISBN-13: 978-0-9826598-7-8
MSRP: $12.99
Pages: 120 B&W 6”x9” Softcover
SKU: RGG 3030
Out February 2012

Shadow, Sword & Spell: Threats taught me a few things
10/26/2011 09:08
So what is Threats? Is it a monster manuel type book? A collection of NPCs? A book helping you create monsters of your own? In order: yes, yes and yes.
Threats is a book I have thought about doing for awhile. I have always wanted to do a book that was focused on creating threats for players that a Gamemaster could pick up and run as is. I wanted a book that was more than just monsters, but animals, plants and the like. Plus I had some ideas for creature traits that I did not have when I was working on Basic and Expert.
So Threats is reaching the end. What will you find in it? Here’s a break down:
- Creatures of myth and legend
- Creatures inspired by Lovecraft
- Devils
- Demons
- New animals
- Plants and insects
- Unique creatures
- A few mercenary bands
- New creature traits
- A piece on effective creature design
So as the title of this post mentions, Threats taught me a few things. So what did I learn?
Patience. This book was hard to write, and not for reasons you think. Coming up with monsters and the like is easy. What is not easy is deciding which ones to include and which ones to drop. What is also hard is deciding on how you want to present information. There are many example of monster manuals, but what I could not find was something like what I wanted to do with Threats.
Threats also taught me when to pull back on detail. At times this book was turning into nothing more than details about The World, and because of this I lost the plot so to speak. So I went back, stripped it all out, and decided to rewrite the book. I rewrote the book five times. It was this process of rewriting that I hit on the perfect mix.
Threats is a good book. It will not change the world, but it is a book I am proud of. It has a lot of cool ideas, and the details I hint at about The World, really have inspired me to create more for this game. Which is a good thing, because I have a lot of ideas.
Update on Rogue Games Distribution
10/19/2011 08:29
As I mentioned a few days ago, starting January 1, Rogue Games will be taking over all distribution of our games. I have been busy talking with distributors, and this has been a very good thing. Yesterday Rogue Games has been set up to distribute through Alliance. I am waiting to hear back from a few others, but the list of distributors our games will be found listed with is growing.
More details to come.
More details to come.
Coming Janurary 2011: The Knight Templars
10/17/2011 02:44
(Chicago) October 17, 2012: Rogue Games Delves into the Knights Templar Secrets.
Coming January 2012, Rogue Games offers for the first time in print, Colonial Gothic: The Templars.
From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist.
The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves.
Written by Graeme Davis (Colonial Gothic: The Gazetteer) The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations.
Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership.
Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings.
Details:
Colonial Gothic: The Templars
ISBN-13: 978-0-9826598-6-1
MSRP: $10.99
Pages: 84 B&W 6”x9” Softcover
SKU: RGG 1667
Out January 2012

From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist.
The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves.
Written by Graeme Davis (Colonial Gothic: The Gazetteer) The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations.
Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership.
Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings.
Details:
Colonial Gothic: The Templars
ISBN-13: 978-0-9826598-6-1
MSRP: $10.99
Pages: 84 B&W 6”x9” Softcover
SKU: RGG 1667
Out January 2012
The Year to Come
10/15/2011 12:23
Graeme and I had a long phone conversation yesterday.
At the end of said conversation we had rethought and remapped the release schedule between now and the end of next year. Said schedule is packed with some cool things. Counting Shadow, Sword & Spell, there are thirteen releases planned. If we take out the Shadow, Sword & Spell releases, we are looking at 11 new books for Colonial Gothic. Some of these books will be familiar, due to the fact they have existed as original PDFs.
We have decided that some of the older PDFs have been showing their age, and are in the process of reediting, and laying them out for print release. By doing this, we can now offer them to gamers who might have passed up on them due to their availability being as PDFs. So which PDFs are being promoted if you will? Here’s the list:
All three will be released throughout next year as new print books.
In addition, a few of the PDFs, will be added to upcoming releases. One of them, The Legend of Sleepy Hollow, is going to see some major additions. Why? It is important to the first half of Flames of Freedom: Shadows on the Hudson. Some out there got a small taste of this in a few games I have run.
What else is in store? Some very cool things for the summer and winter of 2012. I do not want to spoil it all, but if you love this game, as much as I do, there will be some cool releases which will make you very happy. Looking ahead to 2013 (yeah that far) I know there is at least one book I am writing due out in January 2013.
When I look at Shadow, Sword & Spell, Threats will be out the start of the year, and Companion at the end of the year. As for the middle of the year? Something is coming.
So why have things been a little slow as of late? Life has stepped in the way. The summer was very rough, and a bout of sickness slowed me down. Now that it is over, and a lot of the hurdles have been cleared, things are coming back online. One of the big changes is that Rogue Games will be taking over distribution of our own titles. Come January 1, 2011, we will no longer be represented by Studio 2. As a result of this, I’ve been busy signing with distributors to insure that our games are available, and that no delays happen. How has this gone? I am happy to report very good. I am heartened at the responses I have gotten, and who have decided to pick us up.
January 2012 is going to be a big year for Rogue Games. There is a lot planned and a lot of surprises in store for you through out the year. Have no doubt, that the countdown to 12-12-12 12:12:12 is no joke. Those who know what is coming, are very happy. :)
So that is where things stand. Over the next week I will have posted the schedule for the next six months.
Thank you for your patience and thank you for your support.
At the end of said conversation we had rethought and remapped the release schedule between now and the end of next year. Said schedule is packed with some cool things. Counting Shadow, Sword & Spell, there are thirteen releases planned. If we take out the Shadow, Sword & Spell releases, we are looking at 11 new books for Colonial Gothic. Some of these books will be familiar, due to the fact they have existed as original PDFs.
We have decided that some of the older PDFs have been showing their age, and are in the process of reediting, and laying them out for print release. By doing this, we can now offer them to gamers who might have passed up on them due to their availability being as PDFs. So which PDFs are being promoted if you will? Here’s the list:
All three will be released throughout next year as new print books.
In addition, a few of the PDFs, will be added to upcoming releases. One of them, The Legend of Sleepy Hollow, is going to see some major additions. Why? It is important to the first half of Flames of Freedom: Shadows on the Hudson. Some out there got a small taste of this in a few games I have run.
What else is in store? Some very cool things for the summer and winter of 2012. I do not want to spoil it all, but if you love this game, as much as I do, there will be some cool releases which will make you very happy. Looking ahead to 2013 (yeah that far) I know there is at least one book I am writing due out in January 2013.
When I look at Shadow, Sword & Spell, Threats will be out the start of the year, and Companion at the end of the year. As for the middle of the year? Something is coming.
So why have things been a little slow as of late? Life has stepped in the way. The summer was very rough, and a bout of sickness slowed me down. Now that it is over, and a lot of the hurdles have been cleared, things are coming back online. One of the big changes is that Rogue Games will be taking over distribution of our own titles. Come January 1, 2011, we will no longer be represented by Studio 2. As a result of this, I’ve been busy signing with distributors to insure that our games are available, and that no delays happen. How has this gone? I am happy to report very good. I am heartened at the responses I have gotten, and who have decided to pick us up.
January 2012 is going to be a big year for Rogue Games. There is a lot planned and a lot of surprises in store for you through out the year. Have no doubt, that the countdown to 12-12-12 12:12:12 is no joke. Those who know what is coming, are very happy. :)
So that is where things stand. Over the next week I will have posted the schedule for the next six months.
Thank you for your patience and thank you for your support.
Two Golden Pawns Go To Rogue Games
10/01/2011 01:59
A few months ago, we mentioned that we were nominated for a few Golden Pawn Awards. The results are in, and we are pleased to announce that we won two. For what? Take a look:
First off James and I want to congratulate Greg Videll on being recognized on his win for Thousand Suns: Starships. He worked hard on that book and it warms our hearts to see it recognized.
The win for Shadow, Sword & Spell: Basic is special to me because of the work put into that game. It motivates me to get back to work on the line and it is the shot in the arm I needed.
To see the rest of the winners visit here.
Congratulations to the rest of the winners.
Golden Pawn Pro Award Winners
Winner of the Best New RPG:
Shadow, Sword & Spell: Basic by Rogue Games.
Winner of the Best Roleplay Aid Setting, Ambiance, or Expansion:
Thousand Suns: Starships by Rogue Games.
First off James and I want to congratulate Greg Videll on being recognized on his win for Thousand Suns: Starships. He worked hard on that book and it warms our hearts to see it recognized.
The win for Shadow, Sword & Spell: Basic is special to me because of the work put into that game. It motivates me to get back to work on the line and it is the shot in the arm I needed.
To see the rest of the winners visit here.
Congratulations to the rest of the winners.
Containment RPG Kickstarter
09/30/2011 09:04
James and I need you help. As of today we have lunched a Kickstarter Project in the hopes that we can produce the following:

"At the present moment in world history nearly every nation must choose between alternative ways of life. The choice is too often not a free one.
One way of life is based upon the will of the majority, and is distinguished by free institutions, representative government, free elections, guarantees of individual liberty, freedom of speech and religion, and freedom from political oppression.
The second way of life is based upon the will of a minority forcibly imposed upon the majority. It relies upon terror and oppression, a controlled press and radio; fixed elections, and the suppression of personal freedoms.
I believe that it must be the policy of the United States to support free peoples who are resisting attempted subjugation by armed minorities or by outside pressures.
I believe that we must assist free peoples to work out their own destinies in their own way."
Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:
If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:
Here is a breakdown of the proposed budget for the project:
Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.
To help us make this possible, visit here to see the reward levels.
In the days to come, James and I will have more information and be vocal during the design process. This is something that we have always wanted to do, a box set, so this is our chance to make this happen.
To back the project visit http://www.kickstarter.com/projects/ri2/containment-the-rpg.

"At the present moment in world history nearly every nation must choose between alternative ways of life. The choice is too often not a free one.
One way of life is based upon the will of the majority, and is distinguished by free institutions, representative government, free elections, guarantees of individual liberty, freedom of speech and religion, and freedom from political oppression.
The second way of life is based upon the will of a minority forcibly imposed upon the majority. It relies upon terror and oppression, a controlled press and radio; fixed elections, and the suppression of personal freedoms.
I believe that it must be the policy of the United States to support free peoples who are resisting attempted subjugation by armed minorities or by outside pressures.
I believe that we must assist free peoples to work out their own destinies in their own way."
-- President Harry S Truman, Speech to a Joint Session of the United States Congress (12 March 1947)
The Second World War has ended and a war for the world has begun, a war fought not with armies and fleets but in the shadows and whose battle lines are not clearly drawn. Two years ago, Germany and Japan were the enemies and the USSR an ally, but times change and the West now turns to former Nazis and their expertise in a bid to stop the red tide of Communism from washing across the world.
Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:
- Rulebook: All the rules needed for play.
- Gamemaster’s Book: Everything the GM needs for play: world background, campaign advice, character advancement rules, adventure creation guidelines, and sample threats.
- 2 Adventures (one a straight up espionage adventure, and the other set in the occult conspiracy)
- Dice
If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:
- Boxed Set (includes everything mentioned above)
- PDF version (includes everything but the dice)
- eBook version of the game (includes everything but the dice)
Here is a breakdown of the proposed budget for the project:
- Printing is the estimated cost of printing approximately 500 copies of the boxed set.
- Shipping and Handling is the expected total cost of packing, shipping, and handling to send the boxed set to supporters, based on past sales and fundraisers.
- Writing & Graphic Design goes to Richard & James (the writers) and Richard (Graphic Designer), to pay them for work they have done, and continue to do, in creating the games Rogue Games publishes.
Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.
To help us make this possible, visit here to see the reward levels.
In the days to come, James and I will have more information and be vocal during the design process. This is something that we have always wanted to do, a box set, so this is our chance to make this happen.
To back the project visit http://www.kickstarter.com/projects/ri2/containment-the-rpg.
Thousand Suns Revised Preview
09/18/2011 10:09
So we’ve been quiet when it comes to Thousand Suns Revised. It is not because we did not want to talk about it, but it was due to us working on it. James, along with Adam Jury, have really been putting in a lot of hours to make sure the book is well worth the wait. As you can see below, I think you will agree, it will be worth the wait.
Preorders for this should be ready no later than next week, maybe sooner.
Enjoy the look, and James will be posting about the revision some more.
Thousand Suns Revised Preview
So, what do you think? Looks good huh?
Preorders for this should be ready no later than next week, maybe sooner.
Enjoy the look, and James will be posting about the revision some more.
Thousand Suns Revised Preview
So, what do you think? Looks good huh?
The Countdown Has Begun
09/07/2011 06:50
Updates to what is on tap
08/30/2011 11:58
With summer coming to an end, it is amazing to see how far we have come this year as a company.
When James and I started this, we never thought we would be here this long. It is not that we doubted what we could do, or the type of games we wanted to not only design, but play. It is just a simple fact that publishing games is a high risk proposition. One mistake can cost you, and no matter how good you think your games, design and products are, if the gamer does not like it, then they will not buy it. It is not small fact that we have made it this long, and though we have made our share of mistakes, we have learned from them, and continue learning from them. So from James and myself, thank you for allowing us to do what we enjoy.
Ok, so that is out of the way, let’s get to the update.
With August coming to an end, four more months ahead of us, what do we have in the works?
Information on the website will appear shorty about the above.
Next year will see a lot of cool things. Graeme Davis, James and myself have some very cool things we have been working on. In addition, mark your calendar now for 12-12-12 12:12:12. For those with poor eyesight, that is December 12, 2012 at 12:12:12 PM. Something big will be released on this day, and that is all I will say now.
As always, thank you for allowing us to do this. We hope we are keeping you happy.
When James and I started this, we never thought we would be here this long. It is not that we doubted what we could do, or the type of games we wanted to not only design, but play. It is just a simple fact that publishing games is a high risk proposition. One mistake can cost you, and no matter how good you think your games, design and products are, if the gamer does not like it, then they will not buy it. It is not small fact that we have made it this long, and though we have made our share of mistakes, we have learned from them, and continue learning from them. So from James and myself, thank you for allowing us to do what we enjoy.
Ok, so that is out of the way, let’s get to the update.
With August coming to an end, four more months ahead of us, what do we have in the works?
- Flames of Freedom: The Philadelphia Affair: This will be out in time for Halloween. I know it has taken longer than we thought, but this is a massive adventure and is set in Philadelphia. It is a direct tie into Boston Besieged, and if you thought the plot that debuted in that book was a throw away, you are in for a surprise. This is a big book. Half devoted to source material on the most important city of the colonies, and the second half a sprawling, multi-layered adventure set throughout, under, and around this great city. Be warned this is a tough adventure, both in threats and structure. No bull. Anyway, the adventure is going into its final proofing stage, maps are being finished, and the layout is about to begin.
- Shadow, Sword & Spell: Threats: If all goes well this will be out year end. I have rewritten this book twice, and the third time is the charm. What does it contain? Well Threats. :)
Information on the website will appear shorty about the above.
- Thousand Suns Revised: In its’ final stages. This is a James product, and by that, unless he is happy, the book is not ready. :) It has been gone over with a fine tooth comb. This is well worth the wait. I know we have been slow, but trust me, it is not because we were not working on it.
Next year will see a lot of cool things. Graeme Davis, James and myself have some very cool things we have been working on. In addition, mark your calendar now for 12-12-12 12:12:12. For those with poor eyesight, that is December 12, 2012 at 12:12:12 PM. Something big will be released on this day, and that is all I will say now.
As always, thank you for allowing us to do this. We hope we are keeping you happy.
New Additions to the Online Store
08/20/2011 09:51
This morning, bundle options for Colonial Gothic: The Grimoire have been added to the Online Store. Now you can buy the book and have your choice of the eBook, Kindle or PDF version for free. In addition you can also buy the Kindle or eBook version direct as well.
As for what’s coming up next, the second installment of Flames of Freedom is reaching the finishing line, and so is the next Shadow, Sword & Spell release. More on these two books next week,
As for what’s coming up next, the second installment of Flames of Freedom is reaching the finishing line, and so is the next Shadow, Sword & Spell release. More on these two books next week,
Kindle and ePub versions of Under Pashuvanam's Lush now available
08/07/2011 07:18
The Kindle and ePub versions of Under Pashuvanam’s Lush have been uploaded, and you can now purchase them in the Rogue Games Online Store. In addition you also have your choice of file bundled with the print version.
We get nominated
07/15/2011 09:02
Just found out this morning, that we have been nominated for a few awards. The award? The Gaming Genius Awards (http://thegoldenpawns.org/).
So what got nominated? Here you go.
Best New Roleplaying Game System:
Best New RPG:
Best RPG Supplement:
Best Adventure Scenario:
Most Innovative New Product:
Best Independent Product:
Best Artwork:
Best Writing:
For the full list, see here.
Good luck to everyone in this.
So what got nominated? Here you go.
Best New Roleplaying Game System:
- Shadow, Sword & Spell: Basic by Rogue Games.
Best New RPG:
- Shadow, Sword & Spell: Basic by Rogue Games.
- Shadow, Sword & Spell: Expert by Rogue Games.
Best RPG Supplement:
- Thousand Suns: Starships by Rogue Games.
- Colonial Gothic: New France by Rogue Games.
Best Adventure Scenario:
- Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.
Most Innovative New Product:
- Shadow, Sword & Spell: Basic by Rogue Games.
- Shadow, Sword & Spell: Expert by Rogue Games.
- Thousand Suns: Starships by Rogue Games.
- Colonial Gothic: New France by Rogue Games.
- Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.
Best Independent Product:
- Shadow, Sword & Spell: Basic by Rogue Games.
- Shadow, Sword & Spell: Expert by Rogue Games.
- Thousand Suns: Starships by Rogue Games.
- Colonial Gothic: New France by Rogue Games.
- Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.
Best Artwork:
- Shadow, Sword & Spell: Basic by Rogue Games.
- Shadow, Sword & Spell: Expert by Rogue Games.
- Thousand Suns: Starships by Rogue Games.
- Colonial Gothic: New France by Rogue Games.
- Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.
Best Writing:
- Shadow, Sword & Spell: Basic by Rogue Games.
- Shadow, Sword & Spell: Expert by Rogue Games.
- Thousand Suns: Starships by Rogue Games.
- Colonial Gothic: New France by Rogue Games.
- Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.
For the full list, see here.
Good luck to everyone in this.
First look...
07/05/2011 06:25
So this afternoon I received a package from the printer. Said package was the proof of Under Pashuvanam's Lush. Want to take a look? Here you go:






It looks even better in person.






It looks even better in person.
Rogue Games puts Shadow, Sword & Spell: Under Pashuvanam’s Lush up for Pre Order
06/28/2011 09:15
(Chicago) June 28, 2011: Rogue Games puts Shadow, Sword & Spell: Under Pashuvanam’s Lush up for Pre Order
Beidha.
The name invokes wonderment. It fuels the imagination of storytellers. It fills merchants with a lust for riches.
Covering most of this land is a thick jungle called the Pashuvanam, or Jungle of Beasts. The jungle deserves its name. Fierce monsters and animals plague Beidhanids and Nipuans alike, sometimes destroying entire villages. Over the last few centuries, most of the dangerous creatures have been driven away from major settlements and main roads, giving the inhabitants a sense of security. Still, stories of unspeakable horrors lurking in the jungle’s depth persist—and are regularly proven true.
Under Pashuvanam’s Lush is your introduction to this land. Here you will find adventure, rumor and mysteries. This adventure takes the heroes from the civilization of this land, through the dark foreboding jungles to ruins long forgotten.
What evil lurks under the lush?
Written by Gabriel Brouillard (Colonial Gothic: New France), Under Pashuvanam's Lush is a departure from our regular books. Why? Not only is it full color, but it opens up a new culture for play. More than just an adventure, this is a sourcebook for the kingdom of Beidha, allowing gamemasters and players to adventure in the jungles and lands of an ancient culture's remains.
DETAILS
$19.99 ($7.99 eBook/PDF)
100 pages, 6x9 Full Color Softcover
To pre order a copy, and get the PDF right now, visit the online store today!
Beidha.
The name invokes wonderment. It fuels the imagination of storytellers. It fills merchants with a lust for riches.
Covering most of this land is a thick jungle called the Pashuvanam, or Jungle of Beasts. The jungle deserves its name. Fierce monsters and animals plague Beidhanids and Nipuans alike, sometimes destroying entire villages. Over the last few centuries, most of the dangerous creatures have been driven away from major settlements and main roads, giving the inhabitants a sense of security. Still, stories of unspeakable horrors lurking in the jungle’s depth persist—and are regularly proven true.
Under Pashuvanam’s Lush is your introduction to this land. Here you will find adventure, rumor and mysteries. This adventure takes the heroes from the civilization of this land, through the dark foreboding jungles to ruins long forgotten.
What evil lurks under the lush?
Written by Gabriel Brouillard (Colonial Gothic: New France), Under Pashuvanam's Lush is a departure from our regular books. Why? Not only is it full color, but it opens up a new culture for play. More than just an adventure, this is a sourcebook for the kingdom of Beidha, allowing gamemasters and players to adventure in the jungles and lands of an ancient culture's remains.
DETAILS
$19.99 ($7.99 eBook/PDF)
100 pages, 6x9 Full Color Softcover
To pre order a copy, and get the PDF right now, visit the online store today!
Under Pashuvanam's Lush Preview
06/27/2011 09:54
Yesterday I mentioned that we are getting ready to release a new adventure/sourcebook Under Pashuvanam's Lush.
Said release is an experiment of sorts, in that it will be our first full color release.
As of this morning, I have posted a small preview of the book. You can see it here, or below:
Shadow, Sword & Spell: Under Pashuvanam's Lush (Preview)
Said release is an experiment of sorts, in that it will be our first full color release.
As of this morning, I have posted a small preview of the book. You can see it here, or below:
Shadow, Sword & Spell: Under Pashuvanam's Lush (Preview)
Coming Soon...
06/25/2011 09:44
Within the next week or so, a new release will be ready. The release? Under Pashuvanam’s Lush.

What is this? It is a sourcebook/adventure. It is an experiment in a lot of ways. Why?
It is not your typical fantasy setting or adventure. Plus it is our first color book.
Yeah, you read that right. Color.
We thought we would try it, and see what we could do.
So how much, and how big is this book?
Page count. 100 pages.
Price. $19.99
I will keep you posted on when you can purchase it.

What is this? It is a sourcebook/adventure. It is an experiment in a lot of ways. Why?
It is not your typical fantasy setting or adventure. Plus it is our first color book.
Yeah, you read that right. Color.
We thought we would try it, and see what we could do.
So how much, and how big is this book?
Page count. 100 pages.
Price. $19.99
I will keep you posted on when you can purchase it.
New printing options
06/24/2011 10:55
As of this morning, Rogue Games now is able to print and ship books from Australia. This is big for us due to the fact since the first of the year we have seen an increase in orders from that country.
What many do not know is that we also ship and print books from the UK, and by doing this we have been able to reduce our costs drastically when fulfilling orders in Europe.
So how does this effect you? You should not notice anything different, other than orders reaching you quicker.
What many do not know is that we also ship and print books from the UK, and by doing this we have been able to reduce our costs drastically when fulfilling orders in Europe.
So how does this effect you? You should not notice anything different, other than orders reaching you quicker.


