In which I plug. Or, another Kickstarter to back

This is a brief post and I make it to plug a Kickstarter.

Bruce Whitacre, who wrote Colonial Gothic: French & Indian War as well as The Defeated Dead, has a Kickstarter campaign underway. The campaign is for a game he has designed titled Coffin and Tombstones. In short the game is:

Coffins and Tombstones is the first in a series that Fearlight Games is going to produce. Powered by the Spectrum System, a ruleset that uses d6’s to determine the outcome of a character’s action; these are a set of miniatures skirmish games that are not tied to a specific set of miniatures, scale, genre, or setting. It does not use target numbers, but instead allows both players to make die rolls and then compare their numbers of successes.


I have always loved the Old West, and the game, from all the information on the Kickstarter page, and the website, looks to be in the sweet spot of rule complexity.

Anyway, if you want to back the project, here is the direct link:

http://www.kickstarter.com/projects/fearlightgames/coffins-and-tombstones-a-spectrum-system-game

I just backed it myself.
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Celebrate Halloween with a Dice Box

Every year, I try to have something special up for Halloween. Typically it is Colonial Gothic related, and deals with the theme of the season.

This year, I decided to do something different.

What?

Create dice boxes.

I am serious.

Right now, you can purchase them at
Drivethrurpg.com (click here), as well as RPGNow.com (click here).

The price? $.99. What do you get? A dice box shaped like a zombie, and a dice box shaped as a coffin. All you need to do is print them out on card stock, cut them out, and glue. Easy peasy.

So click on over, get yourself a copy, and have some fun this weekend.
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Off-topic, a Kickstarter to support

I rarely plug anything on this blog, but sometimes something comes along that I feel like I should. This is one of those cases.

I have been a huge fan of The Artifact RPG since it’s initial release. For my money, it has one of the things that I like, a hook.

I have never been a huge fan of science fiction. It just really never struck me, but I still try to find and play games that are in the genre in hopes that something will click.

The Artifact RPG is one of those games that have clicked, and still clicks with me.

The premise of the game is simple:

The Year is 2085 and long range teleportation technology has made faster than light travel possible, In an attempt to find habitable planets earth’s governments send out probes into deep space.They found something. . .Welcome to the Artifact, a world foreign to our own Earth in many ways. A world that was manufactured for some as yet unknown purpose. Here you will encounter hostile aliens like the Kelrath and the Chezbah, and those that will seek your aid, like the Scimrahn. Races that appear human but are different from us in many ways. Then there are those that hide in the shadows, like the giant Tanroc Fredar, and the thing called Loc, revered as a god by some, despised as a demon by others.



Source (http://www.theartifact.net/?page_id=5)

Anyway, they have launched a Kickstarter for a new edition of this game, and I really think, that if you like sci-fi games, this game has something different to offer. It has been free since it’s first release, and it has grown into a nice game. If you do not believe me, check out the review that The Free RPG Blog did (http://www.thefreerpgblog.com/2010/12/epic-science-fiction-homebrew-genius-in.html).

So if you feel like supporting a game that is unique, I hope you support this one.

Please not, I am not getting anything out of this. I simply really like this game, and would love to see it succeed with the Kickstarter.
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The Countdown



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Rogue Games Facebook Page

Ok, I am building a Rogue Games Facebook Page.

I know, no earthy shattering news, but I plan on using it as we start the new year.

To view the page, click here.

Now back to finalizing Flames of Freedom: The Philadelphia Affair.
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What is this for?

There are some days when I love being able to do what I do. Checking my email, the following arrived in my Inbox:



It is a image done by Alfredo Lopez Jr.

Said image is for an upcoming release.

Wait till you see the other ones. :)
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Tweaking the site

Since we relaunched this website early this summer, things have been going very well. The site is easier to use, as well as the backend much more streamlined. James, who is much more pickier than I am on things, likes the cleanness of the over all site as well.

As of today, I have been working on making the downloads for each of the game easier. Colonial Gothic’s download page is being reworked, and you can see the results here. I should have this done by tomorrow (all I have left are maps). Once that is done, I will move on to the other game pages.

Once this is done, I am going to have to move on to a much larger project. That project? Revamping the New World Almanack. The wiki is now too large, and I am going to have to move it over to a new format.

Down the line, I want to come up with a mobile version of the site.

What do you want to see?
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Love my job

This morning, while my wife was a sleeping (5:30 AM I cannot sleep late) I knocked out some contracts and art descriptions for artists working on a project for us. I used a d12 to assign one specific piece. I did this, because I knew all three of the artists I am dealing with would do a freaking awesome job with the piece. The other art descriptions I picked specifically for each artist. I did this because I know their strengths, and I know their styles would fit what I needed.

I tend to be very loose in the descriptions I write. I do this because I want the artist to feel that they have freedom. Also, I do not want to describe something that is overly complicated. I simply give a few words, maybe a sentence. This works great, because over time, when working with the same artists, they begin to trust and well feel free to let their skill take them to where ever they want to go.

So, for that one piece, I knew whoever would get it would draw something awesome. I rolled, the number came up, and the artist got the piece.

What is the piece?

Here is the description in all of its’ detail:

Cthulhu: Ok, go for it on this one. I want a fucking big ass bad ass Cthulhu looming over a mountain, or emerging from the sea. Go crazy with this one.


Short. To the point.

I love my job.
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The End?



What is this? Time will tell.
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The Book Exists

Though I am currently without a day job, I seem as if I am still busy. With what? New books. Here is one that I got in the mail today. It is the proof copy of a new Thousand Suns title. That title? Thousand Suns: Starships. Check it out:



As I mentioned earlier this week, you can pre-order the book now. It will be in stores this month. You can pick it up at GenCon in a few weeks.
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