Beware the Rogues
You have arrived at the online lair of Rogue Games. What happens here? Game design. What type of games? Colonial Gothic and Shadow, Sword & Spell.

Arriving April 2016

Lost Tales, a Colonial Gothic Fiction Collection

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There are many tales dealing with colonial america. Some are whispered in shaking voices in fear of bringing doom to the teller. Some are published in books cherished by those lucky to possess a copy. Then there are some that have been forgotten and thought to be lost to the ravages of time. Here you will find lost tales dealing with the world of Colonial Gothic.

Written by award winning author Jennifer Brozek (Caller Unknown, Never Let Die and Keystones), these short stories are a collection of growing doom, mysteries being rediscovered and a sinking into the darkness lurking in the shadows.

What are these lost tales?

From the Branch is Cast the Seed you learn that maybe the gift of living a long life is actually a curse.

She Stretched Forth her Tentacles Across the Eons you discover the price when an ancient evil is summoned.

Curios Words you are privacy to a correspondence dealing with a missing person, and the strange events surrounding this.

Safe House shows you that is is the unseen threats is what you should worry more about.

Where Loyal Ties Lie you discover what a person would do in order to join a secret society.

Finally, joining these tales is the first printing of The Ross-Allen Letters, a collaboration between Brozek and Dylan Birtolo, which was only available electronically.

Are you ready to discovery the lost tales?

For more information, please visit here
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Beware of the Embrace

Embrace is a voyage into the heart of a evil plot. Something strange is happening, and long held beliefs are being perverted to fit another’s evil ways. How the characters accomplish their task, and handle the looming crisis, is another matter all together…

Designed and written for Shadow, Sword & Spell, if you order today you get all three ebooks (PDF, ePub and Kindle) delivered to you free of charge.

To order a copy, visit the Rogue Games Store.
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Ready for Adventure?

Coming February 2016: Colonial Gothic Adventure
Mysteries abound in the American Colonies. From whispers of strange things lurking in the woods, to ancient evils lurking in the night’s darkness waiting to strike, the colonies are full of curious things.

While all attention is focused on the bloody conflict between subjects and crown, there are some seeking to take advantage of this. They work without fear of being caught, and they know it will be too late when these plans are put into action. Now you can learn of these plans in the two adventures found between these covers.

For more details visit here.

eBook Guarantee

Rogue Games, goal is simple: you buy it, you own it. We want you to play our games, and we feel that we should not get in your way when doing that.
To learn more about the Guarantee, click here.
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Powered by 12°

Colonial Gothic and Shadow, Sword & Spell are powered by the same rule system. All you need to play are two 12-sided dice. Once you know the rules, you can easily play both games.

One Rule

The basic rule of any game using 12° is this: It is your game. If there is something you do not like; change it.

What's Next?

Interested in historical occult horror? Try Colonial Gothic. Is humanistic pulp fantasy your thing? Try Shadow, Sword & Spell.
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One Mechanic

Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or less than the given Target Number (or TN), the action succeeds. Simple as that!

The Target Number is a number based on relevant abilities and skills, plus or minus any modifiers. For example, if your character wants to throw a tomahawk, and has a Nimble Ability of 6 and Throw skill 8, your TN is 14. Thus, rolling 2d12 and getting a result of 14 or less is a success, while rolling higher 15 or higher is a failure.
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