Well you have come to the right place!
Welcome to Rogue Games. We live by a simple motto: Games of good they sneak up on you.
Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own.
The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow you and your players to tailor the game to suit your needs.
There is more than just rules found here. Within this book lurks many secrets that some might be too afraid to discover.
For more information visit the Colonial Gothic Gamemaster page.
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The Target Number is a number based on relevant abilities and skills, plus or minus any modifiers. For example, if your character wants to throw a tomahawk, and has a Nimble Ability of 6 and Throw skill 8, your TN is 14. Thus, rolling 2d12 and getting a result of 14 or less is a success, while rolling higher 15 or higher is a failure.