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Reviews
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Thousand Suns
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Malcolm
MacDonald over at DriveThruRPG.com --
(Five Stars. It is, as I insinuated way back at the
beginning of this review, an rpg which harks back to a lost
style of game design, where the rules are intended as a means
to enable the desires and designs of the gamemaster and the
players, not to dictate them.)
- Ian
Bohne over at DriveThruRPG.com -- (Five
Stars. Thousand
Suns reminds me of the original Traveller
Little Black Books - simple
rules and a basic metasetting to play in. However, in today's
world of indie e-publishing many make a claim of simplicity and
rich settings. Thousand Suns actually delivers!)
- Judd Goswick customer review at IPR --
(If Traveller has a chance to grow up using newer and
more simple game techniques, this would be the result - and that
is
HIGH praise indeed!)
- Gridlore
on his LJ had some very nice things to say -- (The definitive version
of Traveller has
arrived. It's called Thousand
Suns...Grand
armadas sweeping across the stars... intrigues in imperial courts...
ancient alien ruins brooding with forgotten evils, merchant
princes buying entire worlds, and a time when one man, or one small
group, can change the destiny of a thousand suns... if this is
the kind of game you want, then Thousand Suns is for you.
It lives up to its billing as a toolkit for Game Masters. Already
I've started
writing a new homeworld type (Spacer, for those who grew up on
the family freighter or deep space station)
4 penguins out of 5.)
- izlear
over at RPG.net -- (I would like to just say one of
the things I like about the game is the
tool box for creating your own setting and that you
can actually take or leave even the meta setting. This is really
reassuring to me, as I really like world building and sometimes
you need some help, this lets you do it and the meta setting
is there to jump start you if you need it but you can ignore
it if you need to.)
- Flames
Rising dot Com's Flash
Fire Mini Review -- (This
is the game that sci-fi fans have been waiting for. There are a
ton of cool ideas, story hooks and a lot of options for great sci-fi
adventure.)
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