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Colonial Gothic and Shadow, Sword & Spell are powered by the same rule system. All you need to play are two 12-sided dice. Once you know the rules, you can easily play both games.
One Rule
Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or greater than the given Target Number (or TN), the action succeeds. Simple as that!
One Mechanic
Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or greater than the given Target Number (or TN), the action succeeds. Simple as that!
What's Next?
Interested in historical occult horror? Try Colonial Gothic. Is human-centered pulp fantasy your thing? Try Shadow, Sword & Spell.
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