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Who we are

Since 2007, Rogue Games has been devoted to producing games that are ones we would like to play.

Interested in historical occult horror? Try Colonial Gothic

 

Is human-centered pulp fantasy your thing? Try Shadow, Sword & Spell.

What about playing in a world of fairy tales? Then travel to Fairyland.

Or, curious about other ideas we might have? Take a look at Embrace and The Stew.

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Colonial Gothic and Shadow, Sword & Spell are powered by the same rule system. All you need to play are two 12-sided dice. Once you know the rules, you can easily play both games.

Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or greater than the given Target Number (or TN), the action succeeds. Simple as that!

Every action, regardless of whether your character is firing a musket, or intimidating a merchant, is handled the same way: roll the two d12s (2d12), and if the result is equal to or greater than the given Target Number (or TN), the action succeeds. Simple as that!

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