Who we are
Since 2007 Rogue Games has been creating games with one simple goal of creating games so good they sneak up to you.
From supernatural historical horror to human-centric pulp fantasy, all games use the same mechanic allowing you to quickly run any game you choose with minimal effort.
Richard Iorio II: Main Rogue
Born in Connecticut, Richard has lived in such far-flung and exotic locales as Pocatello, Idaho, and Mauston, Wisconsin.
Richard was once a librarian and has come a long way from the days when he was the librarian for Harley-Davidson. He spent the first part of his career as a law librarian and worked for two Chicago law firms where he learned a lot about law and law firm culture. This is what drove him to the halls of academia. It was academia that drove him out of the profession, and he now works as a graphic designer, game designer, and writer.
Since 1996 Richard has been a freelance writer and designer and has written for Atlas Games, Guardians of Order, Hogshead Publishing, and Zeitgeist Games (just to name a few). In addition, he designed two card games (Geek Wars: Battle for the Con and World Championship Dodge Ball) for Goodman Games.
Currently living in Chicago, Illinois with his wife, 3 little monsters, and a library of books. When not writing in the third-person Richard loves to cook, ride his bike, read, study, and play games.