The time has come to answer the call and choose a side.
Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own.
The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow you and your players to tailor the game to suit your needs.
There is more than just rules found here. Within this book lurks many secrets that some might be too afraid to discover.
Gamemaster is written to bring you a new means of using Colonial Gothic. Within this book you will find, numerous new ideas and expansions, including:
Extensive guidance of the creation and usage of hooks
New uses for action points to bring swashbuckling to your games
New ways to tailor make combat to suit your needs
Rules to allow your players to create their own magic
Rules for ships and combat on the seven seas
More details about life in the colonies
Rules on the use and creation of your own cults and secret societies.
Gamemaster gives you more tools for your Colonial Gothic games. Use them to create the game you want!
Colonial Gothic: Gamemaster
RGG 1702 $19.99 (print)/$8.99 (eBook)
6x9 softcover, B&W, 186 pages