A long 10 years

November 29, 2017

Ten years ago Colonial Gothic was released into the world. To say it was an interesting experience would be an understatement. In truth, I was disappointed.

 

The game could have been better and despite what my instincts were telling me, I let myself be distracted away from what my vision of the game was.

 

The game survived, I revised it, I did the second edition, and now there is a third edition. Each of these brought the game closer to what I wanted it to be, but I am never happy. I always think my work can be better. I always sabotage my work from doubting said work.

 

In truth, up until very recently, I  have felt I am a hack.

 

Due to Tom Cadorette (editor of pretty much everything published for the past two years) driving home his point that I am being a fool in regards to this opinion of myself, that I have begun to see what others see in my work.

 

Besides Tom's constant nagging there was another event that really made me reevaluate Colonial Gothic and my skills. That event is the release of the French translation of the game.

 

Take a look:

 

 

 

 

 

 

 

 

I received a package in the mail the other day and upon opening it I was greeted with this part of me translated into French. 

 

A few days removed and I still cannot believe what I am looking at.

 

Ten years of my life, distilled into a new, but a familiar package, still exists. The more I look and read this, the more I am stunned that this is possible. This game, which has been with me since 1985 (the first time when I experimented with the concepts that make up Colonial Gothic) not only saw publication in 2007 but is still being published ten years later not only in English but now French is humbling.

 

As the end of 2017 approaches, and I look back on not only this year but the past ten years, I am thankful for many things. 

 

I am thankful I am still alive. 

 

I am thankful for the people I have in my life who have not given up on me.

 

I am thankful for those who buy, read, comment, and share the ideas found in the game.

 

I am thankful too you, the ones who continue to play Colonial Gothic. The ones, who unknowingly,  push me to be better.

 

Without you, the translated version would not exist. 

 

So with ten years quickly coming to an end, here's too another ten years.

 

If you thought this was a good year, just wait and see what comes next!


 

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