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Small update

Since the release of the Colonial Gothic Atlas I have been busy at work on a freelance project, The Princess Bride Roleplaying Game. Though this has taken up a lot of my time, I have been able to sneak some work on a few projects.

One of the projects is Poor Wizard’s Almanck, 1775. This will be out by the end of the year and is devoted to magic. Though it works in some of the material from the Poor Wizard's Grimorie, the bulk of the book is entirely new material. My hope is that this will be a yearly release with each new edition providing you with something new.

Another project I am working on is the 5E conversion of Embrace. Like The Stew, 5E this takes the original adventure and made to fit the rules.

I have been getting questions as to why the conversions. Some think this is a slow move away from 12°. The answer is no. The reason for the conversions of the two Shadow, Sword & Spell adventures is a simple one: I want to give new players a chance to sample what Rogue Games publishes.

To help differentiate Colonial Gothic and Shadow, Sword & Spell from new games, projects, and content, Rogue Experiments now exists. Right now The Stew 5E is the only release but it will soon be joined by Embrace 5E. What comes after this? You will have to wait and see.

In addition to the above projects, there are a few others are being worked on. However, they are nowhere ready to be discussed. The reason are many, but namely they are in various states of writing and development. However, there is one project I can mention.

For those who follow me on Facebook might recall a post I made a few weeks ago. Without naming a product I used it as an example in regards to a freelance project I was working on. The name of this example book was Ninja DJs from Pluto.

So as what always happens to me, the title began filling my mind. Try as might, I could not stop myself from thinking about a game with this title. Ideas began filling my mind. When I took my daily walks, the ideas came in so fast, that I thought of nothing else.

Why did I put up a poll asking if I should design this game? I have no clue. Maybe I wanted to know if others thought I was crazy. Maybe I was looking for a sign that I should stop thinking about this game. Or, maybe, I had a moment of weakness.

So the poll went up for a week (May 9 to May 15). The results confirmed what I subconsciously knew would happen.

Yes -- 91%

No -- 6%

What does this mean?

I am doing the game.

When it will be done, I have no clue. It will not be a high priority, but it will be done.

This is why Rogue Experiments exists. It gives me a place to put the games and creations that does not have a place with Colonial Gothic and Shadow, Sword & Spell.

So, there you have it. What was suppose to be a short update is now a long one.

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